Traits

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Chibis have all sorts of traits which impact gameplay. Here is a list of currently integrated traits, as well as their effects on each Chibi's behavior and stats. if your trait is not listed here yet, fear not, they will all make it into the game.


Rarity[edit | edit source]

One of the most important traits for a Chibi is its rarity. Rarer Chibis often receive bonuses on gameplay. When calculating rarity bonuses, the game translates the rarity into a number representing the increasing rarity of each type of Chibi:

Common = 0

Rare = 1

Mythic = 2

Legendary = 3


Founder Traits[edit | edit source]

These traits only come with Founder Chibis out of the box. Other Chibis can only aquire them through fusion.
Founder is always on Trait slot 3. It can't be inherited.

Founder (0)

Lazy Bum (1)

Lazy Peon (2)

Frenzy (3)

Lab Crazy (4)

Fusion Sucks (5)

Fusion Addict (6)


Mystery Traits[edit | edit source]

These traits have not been revealed yet. Many have a special purpose, and only special or boss Chibis have mystery traits.
But you can inherit some of them, so normal Chibis can have them, too.

These traits start at 9000, easy to spot in the DNA.

Exceptions are No Horses! (9100) and Globetrotter (9101) which a Gen1+ with Fusion Sucks (No Horses!) or Fusion Addict (Globetrotter) will turn into.
You need to inherit these traits from a Founder Chibi. There is no Gen0 with No Horses! or Globetrotter. So look for Fusion Sucks and Fusion Addict on Founders available for fusion.

Trick or Treat - 10% chance to score double damage each round. Imagine a Trick or Treat crit... Dangerous!

Scary - Halloween monsters come with this trait. It is scary as. So scary that they can stun you for 5 rounds at a chance of 25%.


Butcher Game[edit | edit source]

Free Chibis no longer receive a bonus, and are unable to receive shards from participating in the Butcher game. Free Chibis are still useful for opening chests, but nothing else. Only on-chain Chibis will receive butcher rewards.


Apple spawn chances[edit | edit source]

base chance = 7%

rarity bonus chance = base chance + (rarity * 0.5) + 1 (e.g. legendary would be 1.5 + 1 = 2.5%)

Lazy Bum +1.5% spawn chance

Leaf +1.5% spawn chance

Rooted +1.5% spawn chance

Calm +1.5% spawn chance


ETHShards spawn chance[edit | edit source]

ETHShards spawn dictates the likelihood of each new chest during a butcher game containing shards. These are the blue chests.

base chance = 6%

rarity bonus chance = base chance + (rarity * 0.6) + 1 (e.g. legendary would be 1.8 + 1 = 2.8%)

Gen0 bonus: 1.5%

Founder - shard finding bonus (3%) (this stacks with the Gen0 bonus, meaning founders receive a total bonus of 4.5%)

Chaos - shard finding bonus (1.5%)

Demon - shard finding bonus (1.5%)

Monk - shard finding bonus (1.5%)

Archaeologist - shard finding bonus (1.5%)

Elementalist - shard finding bonus (1.5%)

Leader - shard finding bonus (1.5%)

Prime - shard finding bonus (1.5%)

No Horses! - shard finding bonus (1.6%)

Globetrotter - shard finding bonus (1.6%)


Max shards[edit | edit source]

The maximum shard amount per chest (stats are additive, the more players the more shards are possible)

Default: 1 ETHShard

Max (rarity bonus) = default + rarity

Founder - Max +1 ETHShard

Soul Stealer - Max +1 ETHShard

Cleric - Max +1 ETHShard

Beam of light - Max +1 ETHShard

Scholar - Max +1 ETHShard

Guide - Max +1 ETHShard

Discoverer - Max +1 ETHShard

If any trait is a mystery trait, the bonus amount is multiplied by 1.6.

E.g. A rare Chibi with Guide and Mystery trait can spawn: 1 (default) + 1 (rare) + 1 (guide) = 3 * 1.6 (Mystery trait) = 4.8 Shards

A legendary Chibi with Cleric, Guide, Soul Stealer would spawn a chest with up to: 1 + 3 + 1 + 1 + 1 = 7 ETHShards per chest


The Hunt/PVP[edit | edit source]

Traits used in the Hunt and PVP matches. These traits can stack, further increasing your Chibi's power.


Rarity Bonus[edit | edit source]

Every Chibi's main stats (physique, reflexes, brainpower) receive a bonus based on the Chibi's rarity:

Common - *1 (no bonus)

Rare - *1.3 bonus

Mythic - *1.9 bonus

Legendary - *3.6 bonus


Gen Penalty[edit | edit source]

Every Chibi will receive a 5% penalty on all main stats for each of its generations, capped at a 50% penalty for gen 10 Chibis and higher.


Booster traits[edit | edit source]

These traits are effective in the Hunt and PVP matches, some might also apply Chibi wide:

Lazy Bum - first turn 20% total damage (80% less)

Lazy Peon - first turn 20% total damage (80% less)

Frenzy - 30% more damage

Cannibal - 20% more damage

Forcefield - 15% more armor

Stealth - 15% to hide in shadow (no damage)

Rogue - 5% more damage

Barbarian - 10% more damage

Warrior - 10% more damage

Hunter - hunter potion lasts 3 rounds

Ninja - 10% to dodge

Priest - 2% chance to restore full health

Healer - 5% chance to restore full health

Strength - 10% more damage

Endurance - 10% more health

Intelligence - 10% more brainpower

Cleric - 2% chance to restore full health

Rage - 20% more damage

Aggro - 70% chance to begin round

Prime - 30% bonus on all main stats (physique, reflexes, brainpower)


The Hunt Boss cooldown[edit | edit source]

This cooldown occurs once you defeat a boss. At time of writing a boss spawns every 20 levels (20, 40, 60 etc.)

Base time: 5h


Gen bonus[edit | edit source]

Base time * (Generation / 2) + 1


Rarity bonus[edit | edit source]

Common: nothing (*1)

Rare: *0.8

Mythic: *0.7

Legendary: *0.5


Traits[edit | edit source]

Founder - *0.5

Lazy bum - *2

Lazy peon - *2

Frenzy - *0.7

Cannibal - *0.7

Rogue - *0.7

Barbarian - *0.7

Warrior - *0.7

Mage - *0.7

Hunter - *0.7

Ninja - *0.7

Priest - *0.7

Healer - *0.7

Stormchaser - *0.7

Demon - *0.7

Cleric - *0.7

Pyromaniac - *0.7

Architect - *0.7

Archaeologist - *0.7

Elementalist - *0.7

Scholar - *0.7

Scientist - *0.7

Leader - *0.7

Commander - *0.7

Guide - *0.6

Pioneer - *0.6

Harbinger - *0.5

Prime - *0.5

Discoverer - *0.5

Globetrotter - *0.7

Lizard Pet Trait 3 - *0.5

Minotaur Trait 3 - *0.5

Squid Avatar Trait 3 - *0.5

Stomper Trait 3 - *0.5

Lizard People Trait 3 - *0.5


Adventures[edit | edit source]

These traits apply to all adventures on the adventures page.

For example a legendary, gen3, globetrotter, frenzy, lazy bum Chibi would have the following adventure time in the scavenging adventure:

3h (base time) * ((3 (Gen)/10) + 1) * 0.5 (rarity) * 0.75 (globetrotter) * *0.75 (frenzy) * 1.5 (lazy bum) = ~1h 40mins, Gen and Lazy Bum trait pull it down quite a lot

Base times[edit | edit source]

Scavenging Adventure: 3h

Chibi Cave: 6h

Gen bonus[edit | edit source]

Basetime * (Generation / 10) + 1

Rarity bonus[edit | edit source]

Common: nothing

Rare: *0.8

Mythic: *0.7

Legendary: *0.5

Traits[edit | edit source]

Founder - knows the Island by heart (scavenging time *0.5)

Lazy Bum - just lazy (scavenging time *1.5)

Lazy Peon - just lazy (scavenging time *1.5)

Frenzy - crazy for adventure, too (scavenging time *0.75)

Cannibal - crazy for adventure, too (scavenging time *0.75)

Hunter - likes the hunt (scavenging time *0.75)

Intelligence - uses wits (scavenging time *0.75)

Leader - *0.75

Commander - *0.75

Guide - *0.75

No Horses! - does not get on a horse (scavenging time *1.25)

Globetrotter - prepares his journeys like a pro (scavenging time *0.75)

Experience bonus[edit | edit source]

Founder - clever (experience *1.1)

Lazy Bum - not so clever (experience *0.9)

Lazy Peon - not so clever (experience *0.9)

Priest - clever (experience *1.1)

Intelligence - clever (experience *1.1)

Archaeologist - clever (experience *1.1)

Scholar - clever (experience *1.1)

Calm - clever (experience *1.1)

Scientist - clever (experience *1.1)

Coins bonus[edit | edit source]

Founder - because founder (coins *1.1)

Stealth - always sneaks a coin from somewhere (coins *1.1)

Priest - church bonus (coins *1.1)

No Horses! - looks closely around (coins *1.1)

Bounty finding bonus[edit | edit source]

Founder - know everyone (bounty *1.1)

Frenzy - needs a fight (bounty *1.2)

Priest - church bonus (bounty *1.1)

Intelligence - persuade people (bounty *1.1)

ETHShard bonus[edit | edit source]

Chaos - shard finding bonus (3%)

Demon - shard finding bonus (3%)

Archaeologist - shard finding bonus (3%)

Elementalist - shard finding bonus (3%)

No Horses! - shard finding bonus (5%)

Loot bonus[edit | edit source]

Founder - *1.15

Healer - *1.1

Demon - *1.1

Intelligence - *1.1

Leaf - *1.1

Elementalist - *1.1

Patience - *1.1

Calm - *1.1

Scientist - *1.1

Globetrotter - *1.1

Unique loot bonus[edit | edit source]

Founder - *1.15

Lab Crazy - *1.1

Soul Retriever - *1.1

Barbarian - *1.1

Warrior - *1.1

Hunter - *1.1

Chaos - *1.1

Rooted - *1.1

Engineer - *1.1

Patience - *1.1

Builder - *1.1

Globetrotter - *1.1

Adventure exhaust[edit | edit source]

This has been removed in latest patch Dec 3 2018

For the Hunt it applies after defeating a boss. They are listed separately further up.

All Traits[edit | edit source]

Founder (0)

Lazy Bum (1)

Lazy Peon (2)

Frenzy (3)

Lab Crazy (4)

Fusion Sucks (5)

Fusion Addict (6)

Cannibal (7)

Forcefield (8)

Stealth (9)

Soul Stealer (10)

Soul Retriever (11)

Rogue (12)

Barbarian (13)

Warrior (14)

Mage (15)

Hunter (16)

Ninja (17)

Priest (18)

Healer (19)

Chaos (20)

Stormchaser (21)

Demon (22)

Strength (23)

Dexterity (24)

Endurance (25)

Intelligence (26)

Cleric (27)

Pyromaniac (28)

Splashproof (29)

Beam of Light (30)

Firestorm (31)

Leaf (32)

Rooted (33)

Engineer (34)

Monk (35)

Architect (36)

Archaeologist (37)

Elementalist (38)

Scholar (39)

Patience (40)

Rage (41)

Aggro (42)

Calm (43)

Scientist (44)

Builder (45)

Leader (46)

Commander (47)

Guide (48)

Pioneer (49)

Harbinger (50)

Prime (51)

Discoverer (52)

Pirate (53)

No Horses! (9100)

Globetrotter (9101)

Trick or Treat (9015)

Scary (9016)