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Our latest addition is the Slasher game mode.
It sports skills and makes use of your Chibis energy.
Skills[edit | edit source]
The way skill works is similar to other RPGs. You spend X amount of energy to trigger a skill.
Depending the skill you cast it might have a duration and a cooldown.
Big difference in Chibi Fighters is the way they consume energy. You will notice that each skill shows a percentage, instead of a set value.
This specifies the strength of the skill. Let's take a small heal. It will consume 20% of your total energy. Depending your total energy this can be 20 (if your total would be 100) or even 1000 (if your total would be 5000).
This makes a heal from a "weak" Chibi not as strong as that from a Chibi skilled or equipped for max energy.
The percentage is based on your max energy, not the current energy of your Chibi.
Energy replenishes over time. At time of writing there are no boosters in Chibi Fighters that make it go faster or slower.
When skills don't have a duration, they are so called instant skills. This means they are activated when cast, once.
While skills with a duration will last a certain period of time.
After casting a spell your Chibi needs some time to settle before it can cast a spell again.
A Chibi can only have one skill equipped at a time and can not change them during battle. Swapping skills outside of battles doesn't cost anything and has no disadvantages.
Small Heal[edit | edit source]
Every player nearby the caster will receive a small heal
Big Heal[edit | edit source]
Every player nearby the caster will receive a big heal. The distance is less than that of the small heal, so stay close.
Healing Pond[edit | edit source]
Healing Ponds are small areas on the floor that heal everyone within. While their heals are weak, they do heal for quiet some time.
Quiet handy for a tank that is hitting away on a boss. Just be careful in sneaking your pond underneath. You might get one shotted by the boss.